Solved some bugs (AO from command line, unsigned height map, unnecessary tangent computation, etc.).Added a occluded/unoccluded color to the Simple GPU AO tool.Added a new tool: the SBM file converter.Added an option to see the vector displacement map's seams in the 3D viewer.Added SBM mesh importer/exporter support for Maya 8.5, 20.Solved some bugs ( AO-normal map misalignment, OpenGL.Added some words about T-junctions on the lowpoly model in the documentation.Added the 'break' and 'weld' buttons to the 3D viewer's cage editor.Now, by default, the mesh cage will be created using averaged vertex normals.Solved a bug that could cause the Simple AO tool to hang when the user enables the 'CPU rendering' option.The software AO rendering now is 200% faster.Solved a problem welding vertices of the cage.Optimized the BMP image importer a 500% ( line cache ).The software ray tracing graphics driver now uses an adaptive refinement when you stop the camera or you stop moving the light.Vista 圆4 ForceWare 180 drivers ( hardware switch instruction ).Solved a bug in the DX10 graphics driver drawing the stars that was causing nice artifacts using.Solved a bug in the software ray tracing graphics driver that was causing a crash.Added a “distribution” parameter to the bent normals options.The bent normals rendering now is 200% faster.